Research paths

Researches are organised in linear paths with no prerequisites between branches. Once a research is done, the next ones become available.

The deeper a research is in a branch, the more it costs to research.

Weapon paths

Each weapon class has it's own research path, which starts with the tier 1 turret. Once the tier 1 is available, the next tier becomes researchable and the upgrade branch opens. Each class has 3 upgrades that increase its rate of fire by roughly 11% each.

Researching a weapon will unlock the tower or emplacement according to the weapon type. To unlock bunkers you must research Hardcrete wall.

Each weapon research costs 300, 450 and 600 for each class. The upgrades cost 200, 300 and 400.

Sensor path

The sensor path starts with the regular radar.

A radar turret has a long line of sight. You can assign artillery units to it to share it's attack order and automatically target units that are detected by the radar. Non assigned units will automatically attack only within their own line of sight but can still be manually asked to fire further as long as an ally has the target in sight.

Artillery emplacements must be built near a sensor turret to be able to fire at full range, as they cannot be ordered manually.

Counter-battery turret will target enemy artillery that targets within the sensor range. Even if the artillery unit is out of sight, a counter-attack is ordered.

Wide spectrum sensor has a longer range and combines a regular and counter-battery sensor.

At the end of the path, the uplink centre will reveal all the map while the building is running and the laser satellite command can order a satellite strike anywhere on the map once in a while. Even if you see any units with the uplink centre, an ally unit must still have a direct sight of the target for artillery to target it.

Sensor research costs 300, counter-battery 450, then wide spectrum and laser satellite command post costs 500 each.

Repair path

The repair path is composed of the light and heavy repair turrets, and finally the auto-repair ability.

Vehicle path

The vehicle body path starts with medium bodies and Nexus small body. Large bodies become researchable once the medium bodies are researched. Nexus bodies requires both the larger regular bodies and the smaller Nexus body.

Armour upgrades can be researched after medium bodies are researched. Each of the three upgrades provide +8% body HP to your units.

Structure path

The structure path starts with the hardcrete wall, which will automatically unlocks bunkers once the weapon is researched. Next are the 4 HP upgrades which gives a +25% HP bonus for all your buildings.