- Warzone 2100 official Discord server
- Cup'n Plate Games Discord server
- Cup'n Plate Games on Matrix
- Warzone 2100 Battleplan on GitHub
Cup'n Plate Games hosts some games automatically. You can join them freely.
The games are recreated once they finish. If you don't see them in the public lobby, the game is either running, or was unlisted for some reasons.
The game settings are always the same, as recommended for Battleplan: start with small base, lowest technological level, medium energy, no scavengers. Alliances without shared researches for team games.
The map is picked randomly when the game is created.
1v1 games: play a competitive face-to-face game. Choose a game that correspond the most to your level (see leagues below).
2vE games plays on Training Mounds. It's a cooperative game against 2 NullBot AI with random personalities. The difficulty is shown in the name. Their strategy is not very efficient and their micromanagement almost nonexistent. It is a good way to discover the game with someone.
Online leagues are closed, because the vast majority of players don't know or care about them. Almost all games are played builder-style so the distinction is meaningless.
The hosted games use a self-assigned level to join games that match your play style. The leagues are just an informal tool to find other players with the same expectations.
You can also set yourself a rank, describing your ability within your league. The Assignment is still manual, you can send a request by mail to email@example.com or contact an administrator in chats, with your player name, the approximate time of a recent game and your requested league and rank. Each rank is sub-divided in three (i.e. silver 1, silver 2, silver 3), the higher the number, the closest to the next rank.
When set, your preferred league and rank will be displayed on hosted lobbies. It only affects games hosted by Cup'n Plate Games or using the same rating system. You are still allowed to join a game from an other league, but you are expected to adapt your play-style. When you do so, don't forget to notify your opponent about it and listen to them.
Find a description of each leagues and some hints about what to expect from a given rank below. Those are only hints to estimate your rank if you want to set one for yourself and are neither exhaustive nor dictating how to play.
For players that prefer low-intensity games and tend to build a large or advanced army before attacking. There are generally close to no fight before T3 is reached. The map selection slightly favours larger maps to reduce the effectiveness of early attacks.
- Bronze: You don't really know how things work, still discovering the game or the mod and trying some stuffs at your pace.
- Silver: You are getting familiar with Battleplan, or played the regular game quite some time, but are still asking yourself a lot of questions about what to do.
- Gold: You know the game and can build a large and advanced army or build all around the map rather quickly. You could play aggressively at all stages of the game, but prefer slower paced games.
Map pool: Channel Docks (1/9th), Highground Pass (1/9th), Ember Canyon (3/9th), Hill Sides (2/9th) or Training Mounds (2/9th)
For intensive games. The battle starts after only a few minutes and the game often ends under 10 minutes. You will have to manage defense, offense and expansion at the same time and at all stages of the game.
- Bronze: You vaguely know what can be done, still make poor decision on the fly, or have a hard time managing both your army and your base at the same time.
- Silver: Either your macro or micro is good, but not both. You are doing well, but end up losing a group of unresponsive units or getting energy issues, having idle buildings or trucks, missing important objectives, being sometime overwhelmed with information or having hard times switching strategies on the fly.
- Gold: You have a good execution and take good decisions, but still make mistakes or miss a few objectives.
Map pool: Channel Docks (1/6th), Highground Pass (1/6th), Ember Canyon (2/6th), Hill Sides (1/6th) or Training Mounds (1/16th)
This league is not currently opened. Like the Fighter league, it is dedicated to intensive games, but for advanced players with smooth and efficient micro and macro managements. You know what you are doing as well as what your opponent is doing. The game is more about what will happen next than what is currently happening. The mod is not balanced enough yet.
The game sends and logs connection data, your nickname, IP and time of connection when you join a hosted game. Those logs are registered for seven days. Server administrators can access them and use them for moderation purposes. Those logs can be shared with the Battleplan development team and the Warzone 2100 development team (from wz2100.net) for debugging purposes by simple request and without notice. The logs can then be kept as long as required, but not more than one year.
Those logs can be used for aggregated and anonymous statistics, for example the number of game played by mode, but not the number of game played by a specific player.
The replays of hosted games are stored on the server for the following games: 1v1 Fighter league. The replays are kept for seven days. Battleplan developers can access, copy and use them for balancing purposes and keep them as long as required but not more than one year. Server administrators can access and view use them for moderation purposes. Those records can be shared with the Battleplan development team and the Warzone 2100 development team (from wz2100.net) for debugging purposes by simple request without notice. The records can then be kept as long as required, but not more than one year.
The replays of the other hosted games not stored on the server, but they can still be registered locally by other players and spectators as well as yourself. The recording can be enabled on the server in the future without prior notice for balancing, moderation and debugging purposes.
You can request an extract or a removal of these logs regarding your connection times by sending a request to firstname.lastname@example.org. Your identity must be verified by making an appointment in game to check your public key against your nickname.